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Games
Games
Central Scoop
A point-and-click comedy adventure set in New York City and made in Unity. The player takes the role of a reporter for a small-time newspaper investigating the disappearance of pizza from local restaurants around the city. They must collect items, talk to NPCs, and solve puzzles to uncover the mystery.
Trial by Inn
A 2D Strategy/Puzzle game where the player takes the role of a fantasy innkeeper with magic powers who must use telekinesis to rearrange their tavern and keep their guests happy. I worked on the game's concept and mechanics, developed a design document, and programmed many of the core mechanics. Made in Unity.
In Pursuit of Soph - MAGIC Game Jam
A game I created in Unity with three other team members during the Wild Magic Game Jam from October 12-13, 2019.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
Central Scoop
A point-and-click comedy adventure set in New York City and made in Unity. The player takes the role of a reporter for a small-time newspaper investigating the disappearance of pizza from local restaurants around the city. They must collect items, talk to NPCs, and solve puzzles to uncover the mystery.
Trial by Inn
A 2D Strategy/Puzzle game where the player takes the role of a fantasy innkeeper with magic powers who must use telekinesis to rearrange their tavern and keep their guests happy. I worked on the game's concept and mechanics, developed a design document, and programmed many of the core mechanics. Made in Unity.
In Pursuit of Soph - MAGIC Game Jam
A game I created in Unity with three other team members during the Wild Magic Game Jam from October 12-13, 2019.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
Central Scoop
A point-and-click comedy adventure set in New York City and made in Unity. The player takes the role of a reporter for a small-time newspaper investigating the disappearance of pizza from local restaurants around the city. They must collect items, talk to NPCs, and solve puzzles to uncover the mystery.
Trial by Inn
A 2D Strategy/Puzzle game where the player takes the role of a fantasy innkeeper with magic powers who must use telekinesis to rearrange their tavern and keep their guests happy. I worked on the game's concept and mechanics, developed a design document, and programmed many of the core mechanics. Made in Unity.
In Pursuit of Soph - MAGIC Game Jam
A game I created in Unity with three other team members during the Wild Magic Game Jam from October 12-13, 2019.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
Central Scoop
A point-and-click comedy adventure set in New York City and made in Unity. The player takes the role of a reporter for a small-time newspaper investigating the disappearance of pizza from local restaurants around the city. They must collect items, talk to NPCs, and solve puzzles to uncover the mystery.
Trial by Inn
A 2D Strategy/Puzzle game where the player takes the role of a fantasy innkeeper with magic powers who must use telekinesis to rearrange their tavern and keep their guests happy. I worked on the game's concept and mechanics, developed a design document, and programmed many of the core mechanics. Made in Unity.
In Pursuit of Soph - MAGIC Game Jam
A game I created in Unity with three other team members during the Wild Magic Game Jam from October 12-13, 2019.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
Central Scoop
A point-and-click comedy adventure set in New York City and made in Unity. The player takes the role of a reporter for a small-time newspaper investigating the disappearance of pizza from local restaurants around the city. They must collect items, talk to NPCs, and solve puzzles to uncover the mystery.
Trial by Inn
A 2D Strategy/Puzzle game where the player takes the role of a fantasy innkeeper with magic powers who must use telekinesis to rearrange their tavern and keep their guests happy. I worked on the game's concept and mechanics, developed a design document, and programmed many of the core mechanics. Made in Unity.
In Pursuit of Soph - MAGIC Game Jam
A game I created in Unity with three other team members during the Wild Magic Game Jam from October 12-13, 2019.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
Central Scoop
A point-and-click comedy adventure set in New York City and made in Unity. The player takes the role of a reporter for a small-time newspaper investigating the disappearance of pizza from local restaurants around the city. They must collect items, talk to NPCs, and solve puzzles to uncover the mystery.
Trial by Inn
A 2D Strategy/Puzzle game where the player takes the role of a fantasy innkeeper with magic powers who must use telekinesis to rearrange their tavern and keep their guests happy. I worked on the game's concept and mechanics, developed a design document, and programmed many of the core mechanics. Made in Unity.
In Pursuit of Soph - MAGIC Game Jam
A game I created in Unity with three other team members during the Wild Magic Game Jam from October 12-13, 2019.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
Central Scoop
A point-and-click comedy adventure set in New York City and made in Unity. The player takes the role of a reporter for a small-time newspaper investigating the disappearance of pizza from local restaurants around the city. They must collect items, talk to NPCs, and solve puzzles to uncover the mystery.
Trial by Inn
A 2D Strategy/Puzzle game where the player takes the role of a fantasy innkeeper with magic powers who must use telekinesis to rearrange their tavern and keep their guests happy. I worked on the game's concept and mechanics, developed a design document, and programmed many of the core mechanics. Made in Unity.
In Pursuit of Soph - MAGIC Game Jam
A game I created in Unity with three other team members during the Wild Magic Game Jam from October 12-13, 2019.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
Central Scoop
A point-and-click comedy adventure set in New York City and made in Unity. The player takes the role of a reporter for a small-time newspaper investigating the disappearance of pizza from local restaurants around the city. They must collect items, talk to NPCs, and solve puzzles to uncover the mystery.
Trial by Inn
A 2D Strategy/Puzzle game where the player takes the role of a fantasy innkeeper with magic powers who must use telekinesis to rearrange their tavern and keep their guests happy. I worked on the game's concept and mechanics, developed a design document, and programmed many of the core mechanics. Made in Unity.
In Pursuit of Soph - MAGIC Game Jam
A game I created in Unity with three other team members during the Wild Magic Game Jam from October 12-13, 2019.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
On the team, I was responsible for much of the programming and scripted the projectile, level puzzles, the "Temperance" core game mechanic, and assisted in bug fixing other elements.
Writing
Writing
Interactive Narrative -
A Shadow in Rindor
Take the role of Krydon, a spy caught between a war that has stretched on for decades. In order to avoid suspicion, he must quickly assimilate into an unfamiliar culture and find a way to win the war for his homeland. Made in Twine and published on itch.io.
Game Narrative Script -
Central Scoop
The script for Central Scoop, a game I worked on for an academic project, is about 20 pages long. The script had to be written on short notice and under a lot of time pressure. The game is set in New York City within the universe of the Dresden Files.
Novelette (Prose) -
What Matters Most
This fantasy story is set in the same world as 'A Shadow in Rindor' and that of the book I am writing. It features characters from my book in the past as they confront the evil queen who has conquered their home.
More
More Coming Soon!
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